Coffee Run
-Phase Jam 8 Update. Got unexpectedly busy and sick during this Jam so was unable to do any major updates or polishing. What is updated is the music is equalized and some extra versions, new cloth physics on Jellys skirt, some extra playable characters and some minor not very noticable tweaks.
My entry to the 6th Unofficial PhaseJam. I recommend playing the downloadable version, the WebGL version got some graphical problems I had no time to fix and some different shaders.
A dark night our hero Jeremy Jeremiah is rushing through his boss warehouse, the coffee is being sorted in to the wrong bags by the sorting machine and Jermaine is fed up with it.
The game started out being a platformer, but due to limited time I switched directions to an endless runner, the main theme was reliant on that so I had to kind of wing it after. There are 7 different sections and a secret one with a 10% chance to appear. The music switches between 3-5 different covers of Pippa the Ripper as you play the game. Sound has to be adjusted in your volume mixer unfortunately (start low to be safe).
Jelly 3D model used made by 3astkowloonhobo.
Download
Development log
- Phase Jam 8 Update8 days ago
Leave a comment
Log in with itch.io to leave a comment.